

However, third-party fight pads have gotten a lot better since that time and PowerA’s latest product is poised to be a top-tier contender. In fact, that controller turned out to be so good for fighting games, that standard controllers for future gaming systems began to somewhat hinder the experience – despite arcade-perfect ports becoming more commonplace on home consoles. Soon after that, the much improved SEGA Saturn controller turned out to be the next best thing to an actual arcade stick for fighting games based on its sleek design, button placement, and superior floating d-pad. Then the six-button SEGA Mega Drive controller arrived on the scene, which was initially sold as a separate purchase to make to finally make it practical to play Street Fighter II: Champion Edition on the console. Yet, as important and precious as those days were for the genre, the truth is that arcade 2D fighting games such as Street Fighter II were never really developed with the Super Nintendo Entertainment System controller in mind. Suddenly, the pool of competitors widened and best friends soon became lifelong rivals.


The classic genre-defining fighting game birthed for competition from the shadows of the arcades eventually came to the Super Nintendo Entertainment System. Whether it be a mouse and keyboard, a GameCube controller, or even a plastic guitar, choosing the right tool for the job can often be an essential requirement when it comes down to competitive play.
